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1. Sticky:EVE Online: Retribution 1.0 Issues - in EVE Information Portal [original thread]
The new target-centering function (default key "c") ignores the camera centering options, shoving my ship back to the default center of the screen, which happens to be under several chat windows.
- by Jarin Arenos - at 2012.12.05 01:50:00
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2. Sticky:FW: rebalancing NPCs and you - in Player Features and Ideas Discussion [original thread]
Bloodpetal wrote: CCP Fozzie wrote: We'll keep an eye on it and can change as needed if the results aren't good. However I plan on using medium plexes to farm HAC kills using my T1 cruisers. Eh, sorry. It's really nice that the FLIPPI...
- by Jarin Arenos - at 2012.11.26 23:05:00
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3. Fixing Module Behavior - in Player Features and Ideas Discussion [original thread]
CCP FoxFour wrote: Michael Harari wrote: 4) Ammo is not ordered. Rename ammo so it is named like "EMP L, Republic Fleet" or "Scourge, Fury" and then order ammo in the weapon loading lists alphabetically. This will group missiles by damage ty...
- by Jarin Arenos - at 2012.11.21 17:20:00
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4. [Proposal] Fix Wardec Exploits - in Assembly Hall [original thread]
Mutual wars having a 1 week cooldown would be a decent compromise, I'd think. It keeps the element of at least a little consequence for declaring war when you shouldn't, while fixing the core issue. Also, I pity whoever's monitoring the Internal ...
- by Jarin Arenos - at 2012.11.12 22:49:00
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5. [Sound] Comprehensive feedback on new sounds - in Test Server Feedback [original thread]
CCP WhiteNoiseTrash wrote: you do know, that Duality is a test server, where the sole purpose is to test and find "problems" ? Sounded to me like he was just trying to help you test and find the problems. You wouldn't be implying you have a...
- by Jarin Arenos - at 2012.11.01 15:32:00
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6. New Mega hull is bleh - in Test Server Feedback [original thread]
CCP BunnyVirus wrote: m3talc0re X wrote: No complaints here if you want to get rid of the gun look to it. Just make sure to watch him and make sure he doesn't do something stupid, like putting some odd piece sticking out the side like the Om...
- by Jarin Arenos - at 2012.10.31 15:26:00
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7. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
One of the primary gallente combat frigates, which (assuming this change doesn't destroy the play-style) will likely be the most common starting gallente mission-boat, is a full Tech-1 drone boat now. While there's not really enough time to train ...
- by Jarin Arenos - at 2012.10.25 13:57:00
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8. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
L4 The Guristas Spies Managed to get my sentries aggro against enemy battleships (first half of mission was a massive clusterup, due to me using the wrong domi, and not useful for testing). They seemed relatively durable. Primary complaint being ...
- by Jarin Arenos - at 2012.10.21 19:11:00
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9. Announcement:Duality Open Period - 19/10 to 23/10 - in Test Server Feedback [original thread]
CCP Goliath wrote: Jarin Arenos wrote: Petrus Blackshell wrote: In other words, wanted feedback: rats are/aren't switching targets; are/aren't shooting things their own size; etc Unwanted. feedback: Dominic sucks now; CCP hates hisec; etc...
- by Jarin Arenos - at 2012.10.20 21:35:00
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10. Announcement:Duality Open Period - 19/10 to 23/10 - in Test Server Feedback [original thread]
Petrus Blackshell wrote: In other words, wanted feedback: rats are/aren't switching targets; are/aren't shooting things their own size; etc Unwanted. feedback: Dominic sucks now; CCP hates hisec; etc They are implementing the mechanic, that's...
- by Jarin Arenos - at 2012.10.20 20:58:00
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11. Announcement:Duality Open Period - 19/10 to 23/10 - in Test Server Feedback [original thread]
Doublepost
- by Jarin Arenos - at 2012.10.20 20:55:00
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12. Announcement:Duality Open Period - 19/10 to 23/10 - in Test Server Feedback [original thread]
CCP Goliath wrote: Dinsdale Pirannha wrote: . And since when is precise data bad for a developer? Oh yeah, when the data runs counter to what you want. Pretty much this yeah. Also information overload. Are you sure this is what you mean...
- by Jarin Arenos - at 2012.10.20 19:29:00
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13. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
Camera Drone wrote: Mizhir wrote: Dinsdale Pirannha wrote: Tippia always comes up with flippiant answers that have very little basis in reality. This 15 minute NPC timer means death for any ratter who has an internet outage. If I r...
- by Jarin Arenos - at 2012.10.11 07:47:00
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14. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
CCP Masterplan wrote: If you are not warp-scrambled, your ship will always attempt to do a 1-million km emergency-warp if you disconnect (outside of a forcefield). It will then wait out any log-off timers at this position. Whilst here, you can ...
- by Jarin Arenos - at 2012.10.10 15:59:00
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15. Is Duality up Today? - in Test Server Feedback [original thread]
CCP Goliath wrote: Dinsdale Pirannha wrote: CCP Goliath wrote: When I need something specific tested, I ask for it and sticky it. When I don't, I don't. If you had read the replies that I posted in those multiple threads, you would know...
- by Jarin Arenos - at 2012.10.07 18:24:00
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16. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
Rengerel en Distel wrote: Pretty sure any game where you're in combat and get disconnected, you're likely to die. Most games keep you where you are, and you either live or die. Eve actually warps you out of combat if you're not scrammed. Not su...
- by Jarin Arenos - at 2012.10.05 23:31:00
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17. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
Bantara wrote: Then you haven't been f'ing reading. It has come and gone already, thanks for reheating it. Your retort doesn't counter Nirnaeth's point that this is an MMO--do not complain if you can't do upper-level content (lvl 4 out of 5 pos...
- by Jarin Arenos - at 2012.10.05 22:34:00
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18. Sticky:Existing destroyer rebalancing for winter - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Coercer: mass decreased from 1665000 to 1650000, agility increased from 2.75 to 2.77 to keep close align time
Cormorant: mass decreased from 1892000 to 1700000, agility increased from 2.5 to 2.78 to keep close alig...
- by Jarin Arenos - at 2012.10.05 22:08:00
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19. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
Feyd Rautha Harkonnen wrote: Its not carebears themselves per se', its the nerfing of the sandbox that makes EVE great they continually call for that we hate. So you have it backwards, PVP players don't have issues with passive carebears doin...
- by Jarin Arenos - at 2012.10.05 17:37:00
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20. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
Solstice Project wrote: And you are one of those plenty people who ignore that this statistic is only a momentarily snapshot and also isn't about PLAYERS (aka users, as you say) but only looks at characters. You're also ignoring that plenty of...
- by Jarin Arenos - at 2012.10.05 16:34:00
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